I am reprogramming the sample shooter.py that was presented by pyglet developers. http://video.google.co.uk/videoplay?docid=-8788197863800411145
On of the things I am stuck on is slowing down the firing of the bullets from the player ship. What I need to do is: -record the last time the bullet was fired -next time fire (mouse is clicked) is requested, see if enough interval is passed -if not don't shoot else shoot Is it ok to use the datetime object for this or does pyglet have some kind of support with the scheduler for this? Thank you! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
