Ah, good catch. Thanks.
On Oct 23, 10:38 pm, Paul <[EMAIL PROTECTED]> wrote: > Looks good. > > This works well for the player, but I would take out the code to delay the > enemies' shots, since that is handled by the function enemy_shoot(dt) which > is called by clock.schedule_interval(enemy_shoot, 0.5) . > > In case you aren't clear on the distinction, schedule_interval is a > recurring schedule (it will call the function every 0.5 seconds until the > program quits or an unschedule() method is used) while schedule_once will > only call the function once after the delay. > > On Thu, Oct 23, 2008 at 7:29 PM, Drozzy <[EMAIL PROTECTED]> wrote: > > > Thanks I did it as you recommended. > > > For anyone interested code is here: > >http://dpaste.com/hold/86501/ > > > On Oct 23, 10:03 pm, Paul <[EMAIL PROTECTED]> wrote: > > > I still haven't looked at the code but let me try to express the general > > > idea in another way. > > > > Make a boolean variable for the player called is_shootable. > > > > Normally is_shootable is True. > > > > When the player presses the fire button, the program checks whether > > > is_shootable is True. If so, it shoots. If not, it does nothing (ie it > > > prevents the player from shooting). > > > > Lets say the player presses the fire button and is_shootable is True. Now > > > that the program has established that the player is able to shoot, three > > > things happen: > > > > 1. The program sets is_shootable to False (to prevent the player from > > firing > > > again right away). > > > > 2. A bullet is created with the correct velocity, direction etc. > > > > 3. The clock.schedule_once() method is used to schedule a function for > > some > > > time in the future, the time being equal to the period where the player > > will > > > not be able to shoot again. The only purpose of the function will be to > > set > > > is_shootable back to True. > > > > Once the time period expires, the function specified in > > > clock.schedule_once() is executed and is_shootable is set back to True, > > > allowing the player to shoot again. > > > > I hope this helps. > > > > Paul > > > > On Thu, Oct 23, 2008 at 6:47 PM, Drozzy <[EMAIL PROTECTED]> wrote: > > > > > Actually the code is here: > > > >http://dpaste.com/86496/ > > > > > The enemy i can make shoot like that, but the player actually creates > > > > a new bullet on the fly... > > > > I'll have to ponder about that.. thanks for advice though! > > > > > On Oct 22, 10:00 pm, Paul <[EMAIL PROTECTED]> wrote: > > > > > I don't know what the current code looks like but you could do > > something > > > > > like this: > > > > > > class Bullet: > > > > > __init__(self): > > > > > self.shootable = True > > > > > > def set_shootable(self, dt): > > > > > self.shootable = True > > > > > > def shoot(self): > > > > > if not self.shootable: return > > > > > # shoot > > > > > self.shootable = False > > > > > pyglet.clock.schedule_once(bullet.set_shootable, 0.5) > > > > > > On Wed, Oct 22, 2008 at 6:17 PM, Drozzy <[EMAIL PROTECTED]> wrote: > > > > > > > I am reprogramming the sample shooter.py that was presented by > > pyglet > > > > > > developers. > > > > > >http://video.google.co.uk/videoplay?docid=-8788197863800411145 > > > > > > > On of the things I am stuck on is slowing down the firing of the > > > > > > bullets from the player ship. > > > > > > > What I need to do is: > > > > > > -record the last time the bullet was fired > > > > > > -next time fire (mouse is clicked) is requested, see if enough > > > > > > interval is passed > > > > > > -if not don't shoot else shoot > > > > > > > Is it ok to use the datetime object for this or does pyglet have > > some > > > > > > kind of support with the scheduler for this? > > > > > > > Thank you! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
