I've looked at some tutorials on deforming (bending,twisting etc)
which were in C++ and applying them within python didn't seem too
viable. So I ask: Is there a straightforward way to perform object
deformations within pyglet? If not, how should I perform deformations
within pyglet? For example, I have a quad at an arbitrary location.
How can I perform a bend on this object? I think I must translate,
scale and rotate it but not with constant numbers... So how do I apply
this to every point of the quad?

Thanks in advance.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to