I've looked at some tutorials on deforming (bending,twisting etc) which were in C++ and applying them within python didn't seem too viable. So I ask: Is there a straightforward way to perform object deformations within pyglet? If not, how should I perform deformations within pyglet? For example, I have a quad at an arbitrary location. How can I perform a bend on this object? I think I must translate, scale and rotate it but not with constant numbers... So how do I apply this to every point of the quad?
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