you could either use glTranslatef, glScalef and glRotatef in the
texture group or use vertex lists and modify the vertex coordinates to
your wishes.
cheers
josch

On Nov 1, 12:28 am, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote:
> I've looked at some tutorials on deforming (bending,twisting etc)
> which were in C++ and applying them within python didn't seem too
> viable. So I ask: Is there a straightforward way to perform object
> deformations within pyglet? If not, how should I perform deformations
> within pyglet? For example, I have a quad at an arbitrary location.
> How can I perform a bend on this object? I think I must translate,
> scale and rotate it but not with constant numbers... So how do I apply
> this to every point of the quad?
>
> Thanks in advance.
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