you could either use glTranslatef, glScalef and glRotatef in the texture group or use vertex lists and modify the vertex coordinates to your wishes. cheers josch
On Nov 1, 12:28 am, Noyan Tokgozoglu <[EMAIL PROTECTED]> wrote: > I've looked at some tutorials on deforming (bending,twisting etc) > which were in C++ and applying them within python didn't seem too > viable. So I ask: Is there a straightforward way to perform object > deformations within pyglet? If not, how should I perform deformations > within pyglet? For example, I have a quad at an arbitrary location. > How can I perform a bend on this object? I think I must translate, > scale and rotate it but not with constant numbers... So how do I apply > this to every point of the quad? > > Thanks in advance. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
