Hi!
I use a dynamic number of vertex lists to draw to my screen, because
depending on the map size different number of textures are required.
Hence I dynamically resize the vertex lists when moving around the map
according to what has to be drawn.
My problem: when there is no object of the group of one of the vertex
lists to be drawn in one scene then the size of the specific list
would be zero - which is not allowed.
So what can I do? I do not want to delete() and add() the vertex list
because of the overhead. Maybe I have to live with dummy vertices? And
how do i initialize such a list?
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