On Tue, Nov 4, 2008 at 7:21 PM, Drozzy <[EMAIL PROTECTED]> wrote:
> What do you think?

You could make something like that using python and any 2d drawing
capable module out there but I think the main bottleneck is in the
art. Drawing nice sprites with animation is a hell lot of work. Just
try to think about a SNES 2D RPG like Final Fantasy IV. The artwork is
much simpler than that of the XNA starter kit, but the quantity of
enemies and tilesets is overwhelming. Even to compete with a 1991 game
a lone developer would probably lose on the art department.

I can't even think about using the starter kit to build my own game
'cause I simply can't produce art at the same level that the one
provided and my game would be boring if it hasn't some custom art. The
demo is impressive, I agree, the Racing Game one is even more[1], but
I wouldn't give credit to XNA or C# for realizing this, but to the
artists and programmers that made them.

BTW, there are some impressive stuff built with OGRE (that have python
bindings) and Panda3D (that is mainly python based), you should give
them a look. Those 2 compare much better with XNA than pyglet does.
Pyglet seems to me as a much lower level foundation on wich one builds
it's own game framework. A good example of this would be cocos2d, that
is a 2D game framework built on top of pyglet (and whose features for
building 2d games are much higher level than those provided by XNA).

[1] http://creators.xna.com/en-US/starterkit/racinggame
-- 
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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