okay it works now but is is way too slow. depending on the amount of blit_to_texture (after binding the target texture) this takes 0,2 to 0,25 seconds for 200-250 blits.
i assume this is because i store the animation frames as AbstractImages so that the blit_to_texture method of ImageData is called which does a lot of gl stuff before it calls glTexSubImage2D. is this the right way to blit the AbstractImage into my texture? it has to as having a texture to blit from wouldnt make any sense at all. next i will try to rewrite the ImageData's blit_to_texture method for my needs which will hopefully increase performance :( --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
