On Nov 20, 12:38 am, josch <[EMAIL PROTECTED]> wrote: > (apparently the image data is turned upside down
It is more a matter of OpenGL's coordinate system being flipped. The simple fix for this is to invert your texture coordinates, whi,e leavign the image upside-down which will correct the issue with no performance loss. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
