I would like to grab an arbitrarily shaped area of the color buffer,
or draw an image to the screen with a separately rendered mask.
Accomplishing either task would help solve my problem. Can anyone
point me in the right direction? I wish I could make my question more
specific, but I don't think I will be able to until I have a general
idea of what I need to implement.

I'm still working on that painting program after about a month of
leaving it alone. It's going very well, but once in a while I run into
something like this. I am asking this particular question because I'm
working on the lasso tool.

I may come back later asking about ways to speed up a flood fill
algorithm. I have some ideas already, but I think I will probably end
up having to either live with a slow algorithm or write a C extension,
which I hear is a pain on OS X. At any rate, that isn't really a
problem right now - it works, and it updates the screen as it works so
the user doesn't feel like everything has stopped.
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