I would like to grab an arbitrarily shaped area of the color buffer, or draw an image to the screen with a separately rendered mask. Accomplishing either task would help solve my problem. Can anyone point me in the right direction? I wish I could make my question more specific, but I don't think I will be able to until I have a general idea of what I need to implement.
I'm still working on that painting program after about a month of leaving it alone. It's going very well, but once in a while I run into something like this. I am asking this particular question because I'm working on the lasso tool. I may come back later asking about ways to speed up a flood fill algorithm. I have some ideas already, but I think I will probably end up having to either live with a slow algorithm or write a C extension, which I hear is a pain on OS X. At any rate, that isn't really a problem right now - it works, and it updates the screen as it works so the user doesn't feel like everything has stopped. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
