On Nov 20, 6:01 pm, "Tristam MacDonald" <[EMAIL PROTECTED]> wrote: > For your lasso tool, you probably need to render an arbitrary mask texture > into the stencil buffer, and I don't know offhand if this is possible. All I need to do is render a single-color polygon, and the example I posted does just that. The method you suggest requires me to render to an image and then do stuff to the image, which sounds about as fast as drawing a polygon to the stencil buffer every frame.
However, the masking code looks useful. I may use it for something else. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
