On Sun, Nov 23, 2008 at 9:22 PM, Alex Holkner <[EMAIL PROTECTED]>wrote:

>
> On Mon, Nov 24, 2008 at 12:41 PM, Simtex <[EMAIL PROTECTED]> wrote:
> >
> > I'm trying to do some basic mouse selection of irregular size 2d-
> > objects (rectangular bounds checking isn't sufficient) so I've been
> > trying to figure out a way to get better collision detection in
> > pyglet.
>

>
For mouse selection (testing an irregular area against a point or
> rectangular area), you're better off using GL selection buffers --
> there are many code examples of this around; I'm sure someone on this
> list will have some handy.


Note that the selection buffer mechanism is deprecated, has a limit of 64
objects in most drivers, and is not hardware accelerated. Colour picking is
a decent replacement in many cases:
http://wiki.gamedev.net/index.php/OpenGL_Selection_Using_Unique_Color_IDs

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