If I'm not mistaken, Contexts are related to low-level OpenGL graphics
processing and have nothing to do with game "pages".

To implement what you're talking about, you could use event handlers
(I believe there was a thread about this a couple of weeks ago).


On Wed, Dec 3, 2008 at 12:41 PM, Silentpolygon <[EMAIL PROTECTED]> wrote:
>
> Hello
>
> Maybe a complete noob question. I understand contexts as different
> "pages" were I can switch between them. For an example:
>
> The application starts in a Main Menu with two options:
> Start Game
> Exit
>
> Then klicking on Start Game will let the user enter into another
> context which contents the actual game with its buffers and also
> different prefernces than the other context.
>
> Do I get it correctly?
>
> thanks in advance
> Thorsten
> >
>

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