If I'm not mistaken, Contexts are related to low-level OpenGL graphics processing and have nothing to do with game "pages".
To implement what you're talking about, you could use event handlers (I believe there was a thread about this a couple of weeks ago). On Wed, Dec 3, 2008 at 12:41 PM, Silentpolygon <[EMAIL PROTECTED]> wrote: > > Hello > > Maybe a complete noob question. I understand contexts as different > "pages" were I can switch between them. For an example: > > The application starts in a Main Menu with two options: > Start Game > Exit > > Then klicking on Start Game will let the user enter into another > context which contents the actual game with its buffers and also > different prefernces than the other context. > > Do I get it correctly? > > thanks in advance > Thorsten > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
