have a look at the docs: www.pyglet.org/doc/programming_guide/windows_and_opengl_contexts.html
what you are talking about is called scene switching and this is either done manually by popping and pushing event handlers from/to the stack (as already mentioned by paul) or using an existing framework for that as the cocos2d scene manager. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
