Hi, I'm new to python and pyglet. I'm trying to make an brick like
game but there's a bug that makes the paddle jiggle.
here's my code:
import pyglet
from pyglet.window import key
window = pyglet.window.Window()
#window.push_handlers(pyglet.window.event.WindowEventLogger())
barre = pyglet.resource.image("barre.png")
balle = pyglet.resource.image("balle.png")
xBarre = 0
speedBarre = 0
downR = 0
@window.event
def on_key_press(symbol, modifiers):
global downR
if symbol == key.RIGHT:
downR = 1
print "down"
@window.event
def on_key_release(symbol, modifiers):
global downR
if symbol == key.RIGHT:
downR = 0
print "release"
def update(dt):
global xBarre
global speedBarre
global downR
if downR == 1:
speedBarre += 1
else:
speedBarre *= 0.9
xBarre += speedBarre
print "speed = ", speedBarre, " x = ", xBarre
window.clear()
barre.blit(xBarre,0)
balle.blit(100, 100)
pyglet.clock.schedule_interval(update, 0.1)
pyglet.app.run()
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you can also download the file here: http://drop.io/brickvaders
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