Hi, I'm new to python and pyglet. I'm trying to make an brick like
game but there's a bug that makes the paddle jiggle.

here's my code:
import pyglet
from pyglet.window import key

window = pyglet.window.Window()
#window.push_handlers(pyglet.window.event.WindowEventLogger())
barre = pyglet.resource.image("barre.png")
balle = pyglet.resource.image("balle.png")
xBarre = 0
speedBarre = 0
downR = 0

@window.event
def on_key_press(symbol, modifiers):
        global downR
        if symbol == key.RIGHT:
                downR = 1
                print "down"

@window.event
def on_key_release(symbol, modifiers):
        global downR
        if symbol == key.RIGHT:
                downR = 0
                print "release"

def update(dt):
        global xBarre
        global speedBarre
        global downR
        if downR == 1:
                speedBarre += 1
        else:
                speedBarre *= 0.9
        xBarre += speedBarre
        print "speed = ", speedBarre, "  x = ", xBarre
        window.clear()
        barre.blit(xBarre,0)
        balle.blit(100, 100)
pyglet.clock.schedule_interval(update, 0.1)

pyglet.app.run()

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you can also download the file here: http://drop.io/brickvaders

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