Just to make myself clearer, what i mean by jiggle is that it rapidly goes
forward than backward than forward again and so on.
And something else that is weird is that the output okay:
---------
own
speed =  1.0   x =  1.0
speed =  2.0   x =  3.0
speed =  3.0   x =  6.0
speed =  4.0   x =  10.0
speed =  5.0   x =  15.0
speed =  6.0   x =  21.0
speed =  7.0   x =  28.0
speed =  8.0   x =  36.0
release
speed =  7.2   x =  43.2
speed =  6.48   x =  49.68
speed =  5.832   x =  55.512
speed =  5.2488   x =  60.7608
speed =  4.72392   x =  65.48472
speed =  4.251528   x =  69.736248
speed =  3.8263752   x =  73.5626232
speed =  3.44373768   x =  77.00636088
speed =  3.099363912   x =  80.105724792
speed =  2.7894275208   x =  82.8951523128
speed =  2.51048476872   x =  85.4056370815
speed =  2.25943629185   x =  87.6650733734
speed =  2.03349266266   x =  89.698566036
speed =  1.8301433964   x =  91.5287094324
speed =  1.64712905676   x =  93.1758384892
speed =  1.48241615108   x =  94.6582546403
speed =  1.33417453597   x =  95.9924291762
speed =  1.20075708238   x =  97.1931862586
speed =  1.08068137414   x =  98.2738676328
speed =  0.972613236725   x =  99.2464808695
speed =  0.875351913052   x =  100.121832783
speed =  0.787816721747   x =  100.909649504
speed =  0.709035049572   x =  101.618684554
speed =  0.638131544615   x =  102.256816098
speed =  0.574318390153   x =  102.831134489
speed =  0.516886551138   x =  103.34802104
speed =  0.465197896024   x =  103.813218936
speed =  0.418678106422   x =  104.231897042
speed =  0.37681029578   x =  104.608707338
speed =  0.339129266202   x =  104.947836604
speed =  0.305216339582   x =  105.253052944
speed =  0.274694705623   x =  105.527747649
speed =  0.247225235061   x =  105.774972884
speed =  0.222502711555   x =  105.997475596
speed =  0.200252440399   x =  106.197728036
speed =  0.18022719636   x =  106.377955233
speed =  0.162204476724   x =  106.540159709
speed =  0.145984029051   x =  106.686143739
speed =  0.131385626146   x =  106.817529365
speed =  0.118247063531   x =  106.935776428
speed =  0.106422357178   x =  107.042198785
speed =  0.0957801214605   x =  107.137978907
speed =  0.0862021093144   x =  107.224181016
speed =  0.077581898383   x =  107.301762915
speed =  0.0698237085447   x =  107.371586623
speed =  0.0628413376902   x =  107.434427961
speed =  0.0565572039212   x =  107.490985165
speed =  0.0509014835291   x =  107.541886648
speed =  0.0458113351762   x =  107.587697983
-------
I hope you can help me!

On Sun, Dec 7, 2008 at 3:57 PM, Philippe <[EMAIL PROTECTED]> wrote:

> Hi, I'm new to python and pyglet. I'm trying to make an brick like
> game but there's a bug that makes the paddle jiggle.
>
> here's my code:
> import pyglet
> from pyglet.window import key
>
> window = pyglet.window.Window()
> #window.push_handlers(pyglet.window.event.WindowEventLogger())
> barre = pyglet.resource.image("barre.png")
> balle = pyglet.resource.image("balle.png")
> xBarre = 0
> speedBarre = 0
> downR = 0
>
> @window.event
> def on_key_press(symbol, modifiers):
>        global downR
>        if symbol == key.RIGHT:
>                downR = 1
>                print "down"
>
> @window.event
> def on_key_release(symbol, modifiers):
>        global downR
>        if symbol == key.RIGHT:
>                downR = 0
>                print "release"
>
> def update(dt):
>        global xBarre
>        global speedBarre
>        global downR
>        if downR == 1:
>                speedBarre += 1
>        else:
>                speedBarre *= 0.9
>        xBarre += speedBarre
>        print "speed = ", speedBarre, "  x = ", xBarre
>        window.clear()
>        barre.blit(xBarre,0)
>        balle.blit(100, 100)
> pyglet.clock.schedule_interval(update, 0.1)
>
> pyglet.app.run()
>
> -------------------------------------------------
> you can also download the file here: http://drop.io/brickvaders

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