On Mon, Dec 15, 2008 at 10:54 AM, Alex_Gaynor <[email protected]> wrote: > > Right now I have: > gl.glEnable(gl.GL_BLEND) > gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) > > Which I believe makes sense for what I want, however I believe either > the values I'm using for alpha don't make sense, or a problem is being > caused by having a black background behind what I have there, does > that make sense?
Seems to work for me -- if you offset your polygon so that it overlaps the image you can see the blending; alternatively, adjusting the alpha value changes the color (less blending with black). Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
