Looks like you're right. I guess I was just using bad colors to see the blending. Now I guess I have to actually work on my application logic since I understand OpenGL a little better. Thanks for all the help.
Alex On Dec 14, 6:24 pm, "Alex Holkner" <[email protected]> wrote: > On Mon, Dec 15, 2008 at 10:54 AM, Alex_Gaynor <[email protected]> wrote: > > > Right now I have: > > gl.glEnable(gl.GL_BLEND) > > gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) > > > Which I believe makes sense for what I want, however I believe either > > the values I'm using for alpha don't make sense, or a problem is being > > caused by having a black background behind what I have there, does > > that make sense? > > Seems to work for me -- if you offset your polygon so that it overlaps > the image you can see the blending; alternatively, adjusting the alpha > value changes the color (less blending with black). > > Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
