Hello everybody,
I have a strange experience made with this code:
import pyglet
import time
class ClockWindow(pyglet.window.Window):
def __init__(self):
super(ClockWindow, self).__init__()
def on_draw(self):
self.clear()
self.label = pyglet.text.Label(str(time.time()))
self.label.draw()
window = ClockWindow()
pyglet.app.run()
The 'clock' is only running when i press a key and hold it. Is there
somerthing wrong with the on_draw function? because normaly it should
update the buffer on every frame automatically.
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