Hello everybody,

I have a strange experience made with this code:

import pyglet
import time

class ClockWindow(pyglet.window.Window):
    def __init__(self):
        super(ClockWindow, self).__init__()

    def on_draw(self):
        self.clear()
        self.label = pyglet.text.Label(str(time.time()))
        self.label.draw()

window = ClockWindow()
pyglet.app.run()

The 'clock' is only running when i press a key and hold it. Is there
somerthing wrong with the on_draw function? because normaly it should
update the buffer on every frame automatically.

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