Hi,

I'm getting a big performance hit on first blit of an image in a very
time critical piece of code.  Subsequent blits are fast (actually 3rd
and up).  Is there a way to prepare my images beforehand in order to
prevent this?  I have lots of time elsewhere in the code.  Would
requesting the texture be sufficient to force decompress the image in
advance?

My code is using the simplest method, image.load, image.blit





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