Hi, I'm getting a big performance hit on first blit of an image in a very time critical piece of code. Subsequent blits are fast (actually 3rd and up). Is there a way to prepare my images beforehand in order to prevent this? I have lots of time elsewhere in the code. Would requesting the texture be sufficient to force decompress the image in advance?
My code is using the simplest method, image.load, image.blit --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
