On 23/12/2008, at 1:33 AM, jc <[email protected]> wrote:
>
> Hi,
>
> I'm getting a big performance hit on first blit of an image in a very
> time critical piece of code. Subsequent blits are fast (actually 3rd
> and up). Is there a way to prepare my images beforehand in order to
> prevent this? I have lots of time elsewhere in the code. Would
> requesting the texture be sufficient to force decompress the image in
> advance?
>
> My code is using the simplest method, image.load, image.blit
>
Calling image.get_texture() will cache the texture, and should get rid
of the initial delay.
Alex.
>
>
>
>
> >
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