Hi, Does anyone know if its possible to find out the corner point locations of a quad after it's been rotated using glRotatef ?
So if I do something similar to this ... glPushMatrix() glRotatef(5.0, 0.0, 0.0) glBegin(GL_QUADS) glVertex2f(10.0, 10.0) glVertex2f(0.0, 10.0) glVertex2f(0.0, 0.0) glVertex2f(10.0, 0.0) glEnd() glPopMatrix() How can I get where the four points are in the current, unrotated matrix ? Any help will be greatly appreciated. Thanks -Mic --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
