On Tue, Dec 23, 2008 at 1:57 PM, Mic Pringle <[email protected]> wrote:

>
> Hi,
>
> Does anyone know if its possible to find out the corner point
> locations of a quad after it's been rotated using glRotatef ?


There is no functionality in the API for this, however you can calculate
where it will be using trigonometry or (arguably simplex) matrices.

Given your rotation by 5 degrees (I assume you meant about the y-axis), the
trig solution would look like this:

angle = math.radians(5.0)

new_x = x * math.cos(angle)
new_y = y * math.sin(angle)


- Tristam

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