On Tue, Dec 23, 2008 at 10:53 PM, Tristam MacDonald <[email protected]> wrote: > I am seeing a lot of filtering artefacts on animation frames, possibly from > the edges of neighbouring frames. The weird thing is that the artefacts > appear as black lines at the edges, but all frames of the animation use a > white background.
The black background is a result of the initial texture atlas contents being (0,0,0,0). pyglet doesn't have a way to pad the images in an atlas with any particular color, so you'll have to either use PIL for that, or pre-bake your sprite sheets in an image editor instead of letting pyglet place the sub-images. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
