I have a small program which loads an image from a png file, and stores the result of get_image_data(). A sprite is then created with the result, which renders fine. However, when I call set_data() on the image, no error occurs, but the sprites texture is not updated. It will update if I explicitly call sprite.image = image, but this causes a lot of slow downs.
How is it intended that one update an image attached to a sprite? -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
