Hi all,

I would like to develop a SciPy toolkit for GPU-accelerated
computation.  Tristam MacDonald recently posted a neat Shader class
exposing GLSL, which provided me with a good starting point.  I have a
couple of further questions, and would be glad for any help:

1) How do I implement offscreen rendering?  It seems like Framebuffer
Objects provide the best cross-"platform" solution, but Pyglet does
not explicitly provide an API to access those.
2) How do I render a single frame and grab it (instead of rendering 60
fps until I'm reasonably sure the computation is done).
3) Are double-precision buffers available, or can I only do
single-precision fixed-point processing in GLSL?

Thank you for all your hard work on exposing OpenGL to the masses.
Pyglet is great!

Kind regards,
Stéfan

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