2009/1/5 Richard Jones <[email protected]>: >> > 1) How do I implement offscreen rendering? It seems like Framebuffer >> > Objects provide the best cross-"platform" solution, but Pyglet does >> > not explicitly provide an API to access those. >> >> Although pyglet does not wrap frame buffer objects, you can manage them >> yourself, as pyglet's opengl wrapper does expose the necessary extensions. > > Indeed. Here's some code from my old wydget toolkit in pyglet contrib:
Thank you, Tristam and Richard, for your thoughtful answers. These should get me up and running quickly! Regards Stéfan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
