2009/1/5 Richard Jones <[email protected]>:
>> > 1) How do I implement offscreen rendering?  It seems like Framebuffer
>> > Objects provide the best cross-"platform" solution, but Pyglet does
>> > not explicitly provide an API to access those.
>>
>> Although pyglet does not wrap frame buffer objects, you can manage them
>> yourself, as pyglet's opengl wrapper does expose the necessary extensions.
>
> Indeed. Here's some code from my old wydget toolkit in pyglet contrib:

Thank you, Tristam and Richard, for your thoughtful answers.  These
should get me up and running quickly!

Regards
Stéfan

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