It is hard (but far from impossible) to get a full python  
implementation on the iPhone - the standard garbage collector is  
really not designed to enforce such tight requirements. The ctypes- 
OpenGL bindings would also need to be redone for OpenGL ES, though I  
hope there is a script somewhere which does this from the headers/spec.

If those concerns can be taken care of, the necessary Cocoa/UIKit glue  
should be fairly elementary.

-- Sent from Tristam's iPhone

On Jan 16, 2009, at 6:19 PM, Alex Holkner <[email protected]>  
wrote:

>
> On Sat, Jan 17, 2009 at 8:59 AM, Raden Mu'az  
> <[email protected]> wrote:
>>
>> Can Pyglet ported run on iPhone? With Cocoa?
>
> Take a look at the cocos2d-iphone project, it may be what you're
> after: http://code.google.com/p/cocos2d-iphone/
>
> Alex.
>
> >

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