Python 2.5.x is available and runs just fine on iPhone. The EULA may explicitly forbid it, but everyone who runs Python or any other language is doing so on Jailbroken iPhones which install their own application (Cydia) which like the AppStore lets you pick and choose to download any iPhone application or development language of choice from a large vibrant community collection of software outside of the AppStore eco-sphere.
And thats where the questions about Pyglet availability most likely stem from community wise. Python, iPython, PEAK setuptools, Vi and Nano are what I run all the time on my iPhone either via wifi SSL connection to a bash session if I'm sat at a computer, or more often using Mobile Terminal which gives me a shell interface right on the phone. But if you mean, as I read that you are most likely intending, that you won't be able to distribute your final Python application inside the AppStore itself then yes, that will be the case. You distribute it inside the Jailbroken community instead. So no dreams of making it big in $1.99 land for any would-be python game programers on the platform for now. There are jailbroken apps that do give trial periods that expire then you go to a web page and via Paypal, etc. order a license to keep using the app so there is a business model there but nothing as seamless or with the full market exposure as the AppStore does. Cheers, PN 2009/1/18 Marco Mustapic <[email protected]>: > Also, you cannot run interpreted code on the iPhone, the SDK's EULA > explicitly forbids it. As Alex said, cocos2d-iphone is a good option. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
