Python 2.5.x is available and runs just fine on iPhone. The EULA may
explicitly forbid it, but everyone who runs Python or any other
language is doing so on Jailbroken iPhones which install their own
application (Cydia) which like the AppStore lets you pick and choose
to download any iPhone application or development language of choice
from a large vibrant community collection of software outside of the
AppStore eco-sphere.

And thats where the questions about Pyglet availability most likely
stem from community wise.

Python, iPython, PEAK setuptools, Vi and Nano are what I run all the
time on my iPhone either via wifi SSL connection to a bash session if
I'm sat at a computer, or more often using Mobile Terminal which gives
me a shell interface right on the phone.

But if you mean, as I read that you are most likely intending, that
you won't be able to distribute your final Python application inside
the AppStore itself then yes, that will be the case. You distribute it
inside the Jailbroken community instead. So no dreams of making it big
in $1.99 land for any would-be python game programers on the platform
for now. There are jailbroken apps that do give trial periods that
expire then you go to a web page and via Paypal, etc. order a license
to keep using the app so there is a business model there but nothing
as seamless or with the full market exposure as the AppStore does.

Cheers,
PN

2009/1/18 Marco Mustapic <[email protected]>:
> Also, you cannot run interpreted code on the iPhone, the SDK's EULA
> explicitly forbids it. As Alex said, cocos2d-iphone is a good option.

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