Right, but on the Mac at least you also need to do a few coordinate
transforms, as the application typically wishes to operate on the mouse in
window space.

On Fri, Jan 30, 2009 at 8:42 AM, Martin O'Leary <[email protected]>wrote:

> And on OS X, you're looking at CGWarpMouseCursorPosition(CGPoint pos).
>
> 2009/1/30 sol <[email protected]>
>
>
>> For win32, the function is:
>>
>> user32.SetCursorPos(int X,int Y)
>>
>>
>> On Jan 29, 5:14 pm, Tristam MacDonald <[email protected]> wrote:
>> > On Thu, Jan 29, 2009 at 4:44 PM, Alex Holkner <[email protected]
>> >wrote:
>> >
>> >
>> >
>> >
>> >
>> > > On Thu, Jan 29, 2009 at 11:26 PM, __doc__ <[email protected]> wrote:
>> >
>> > > > In the spirit of pyglet being a cross platform portable framework,
>> and
>> > > > in the light that it does handle the mouse position internally, I do
>> > > > think the *proper* way to set the mouse position would be this patch
>> > > >http://paste.pocoo.org/show/101686/
>> >
>> > > > any comment?
>> >
>> > > A feature-providing patch like this has no chance of being accepted
>> > > until equivalent Windows and OS X methods are also included.  It's a
>> > > reasonable suggestion, but I don't have the time to do this myself at
>> > > the moment.
>> >
>> > > Alex.
>> >
>> > I could use this feature at some point, so I will see about adding a Mac
>> > version of this patch to this thread in the near future. As for Windows,
>> > that will have to fall to someone else.
>> >
>> > --
>> > Tristam MacDonaldhttp://swiftcoder.wordpress.com/
>>
>>
>
> >
>


-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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