On Jan 30, 10:13 pm, Tristam MacDonald <[email protected]> wrote:
> I am curious why it is preferable to adjust the hardware cursor?
The reason I set the mouse is that the mouse pointer gets out of sync
with the position of the handle when I listen to drag events
(inevitably because of handle limits)

I pose these questions:
- If my handle hits a movement limit, what does it mean that my
pointer keeps moving?
- Why do I have to return to the limits of a handle in order to move
the handle again when my pointer has left the limits?
- What does the optical information of having a pointer add to the
representation of dragging a handle?

I have no satisfactory answers to these questions, which leads me to
think that the premise to display a pointer when dragging a handle
(which represents your pointer in data space), is detrimental to the
UI.

Observation of a few people showed me that they have no difficulty at
all grasping my subtly changed interpretation of dragging a handle.
Also I think that inherent in the handle + pointer model there's a
hidden variable, the ratio of movement of the handle per movement of
the pointer, which must always be 1:1. If you free yourself from the
pointer, you can change that.
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