This has been discussed before

  
http://groups.google.com/group/pyglet-users/browse_thread/thread/9ef5daa879fabe51/d29a88ff72509f5c?lnk=gst&q=gui#d29a88ff72509f5c

  
http://groups.google.com/group/pyglet-users/browse_thread/thread/8251625af4a9db0f/fdd3a742ed6e88e7?lnk=gst&q=gui#fdd3a742ed6e88e7

  
http://groups.google.com/group/pyglet-users/browse_thread/thread/4265d4e6cb18e341/f6c264c5d0523e5e?lnk=gst&q=gui#f6c264c5d0523e5e

But the most recent such discussion was a year ago. In the intervening
year, has there evolved a canonical pattern for using Pyglet to do
drawing as one part of a richer GUI application that includes nice-
looking buttons/menus/etc? For example, integrating with wx, or qt, or
tkinter, or using some other gui classes in conjunction with pyglet?

Or is it suggested not to use Pyglet if one requires more advanced ui
controls than keyboard and mouse clicks on a canvas? I saw a design
document that appeared to indicate there are plans for building richer
widgets directly into Pyglet:

  http://code.google.com/p/pyglet/source/browse/branches/holkner_1/DESIGN

Is this still a long ways off?

Dave

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