This has been discussed before http://groups.google.com/group/pyglet-users/browse_thread/thread/9ef5daa879fabe51/d29a88ff72509f5c?lnk=gst&q=gui#d29a88ff72509f5c
http://groups.google.com/group/pyglet-users/browse_thread/thread/8251625af4a9db0f/fdd3a742ed6e88e7?lnk=gst&q=gui#fdd3a742ed6e88e7 http://groups.google.com/group/pyglet-users/browse_thread/thread/4265d4e6cb18e341/f6c264c5d0523e5e?lnk=gst&q=gui#f6c264c5d0523e5e But the most recent such discussion was a year ago. In the intervening year, has there evolved a canonical pattern for using Pyglet to do drawing as one part of a richer GUI application that includes nice- looking buttons/menus/etc? For example, integrating with wx, or qt, or tkinter, or using some other gui classes in conjunction with pyglet? Or is it suggested not to use Pyglet if one requires more advanced ui controls than keyboard and mouse clicks on a canvas? I saw a design document that appeared to indicate there are plans for building richer widgets directly into Pyglet: http://code.google.com/p/pyglet/source/browse/branches/holkner_1/DESIGN Is this still a long ways off? Dave --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
