2009/2/9 Tristam MacDonald <[email protected]>

> On Mon, Feb 9, 2009 at 6:05 AM, Martin O'Leary <[email protected]>wrote:
>
>>
>> The question isn't so much how to structure my application, but how to
>> structure the interface I expose to others. If I'm implementing a drawable
>> class, the user will expect to be able to pass batch and group parameters,
>> as with other Pyglet drawables, and to have it do the right thing.
>> Internally, I know that it's much more efficient if we can share vertex
>> lists between instances, but the user doesn't know this, and really
>> shouldn't need to deal with it unless they want to. I'd rather sacrifice a
>> little efficiency for a unified interface.
>>
>> Martin
>>
>
> In my case, I expose a resource manager, and then pass resources by string.
> This way the resource manager ensures that each time a resource name is
> requested, the same resource is returned (texture, resources, models). The
> user can still screw things up, by registering the same resource under a
> bunch of different names, but at that point I assume they have a reason :)
>

This is a solution to the problem, but it's a somewhat ad hoc one - there's
no uniform interface for dealing with such resource managers, and so the
user's code ends up being quite dependent on the specific interface you
provide, which is not ideal. Pyglet does provide a uniform interface for
dealing with drawables, through the batch and group system, and it would be
nice if extension authors could latch onto this, rather than inventing new
APIs every time.

Martin

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to