Do what you want with it. I don't really care. It's not very
complicated code. It's easy to duplicate but handy to have lying
around.

I added these lines to most of the files:
"This code is in the public domain. Do whatever you want with it.
Attribution would be nice."

Sorry about all the license confusion. I really don't care about
licenses for tiny amounts of code like this, so I often forget to
mention that fact.

On Mar 25, 7:47 pm, Harry Tormey <[email protected]> wrote:
> Ah ok fair enough. I thought creative commons was more of a documentation 
> licence?
>
> http://wiki.creativecommons.org/FAQ
>
> "Can I use a Creative Commons license for software?
>
> We do not recommend it. Creative Commons licenses should not be used
> for software. We strongly encourage you to use one of the very good
> software licenses which are already available. We recommend
> considering licenses made available by the Free Software Foundation or
> listed at the Open Source Initiative. Unlike our licenses, which do
> not make mention of source or object code, these existing licenses
> were designed specifically for use with software."
>
>
>
> On Wed, Mar 25, 2009 at 03:36:38PM -0700, Steve wrote:
>
> > Oh, I'm sorry, it was stupid of me to forget to include that. This
> > library and the other one I posted are Creative Commons Attribution
> > 3.0.
>
> > On Mar 25, 5:51?pm, Harry Tormey <[email protected]> wrote:
> > > Stupid question but what licence is this under (i.e is it public domain)?
> > > Looks handy btw.
>
> > > On Wed, Mar 25, 2009 at 02:34:28PM -0700, Steve wrote:
>
> > > > It looks like my ResourceVault post went totally unnoticed, even
> > > > though it's awesome. Let's try this again with another bit of code
> > > > that I have recently cleaned up.
>
> > > > I wrote a library that can be used to make game title screens and the
> > > > like. There are text and image buttons, key handlers, and various
> > > > other things I found useful when writing my uDG entry 'gw0rp.' There
> > > > is plenty of room for improvement and expansion, but the current
> > > > version is good enough for most games' needs.
>
> > > > Read the docs and download at the Github 
> > > > page:http://github.com/irskep/pyglui
>
> > > > I wrote a simple flash card app that demonstrates its basic usage. I
> > > > will be uploading and linking it shortly.
>
> > > --
> > > Harry Tormey
> > > P2P Researchhttp://p2presearch.com
> > > PyGameSFhttp://pygamesf.org
>
> --
> Harry Tormey
> P2P Researchhttp://p2presearch.com
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