Awesome thanks!

On Wed, Mar 25, 2009 at 05:17:08PM -0700, Steve wrote:
> 
> Do what you want with it. I don't really care. It's not very
> complicated code. It's easy to duplicate but handy to have lying
> around.
> 
> I added these lines to most of the files:
> "This code is in the public domain. Do whatever you want with it.
> Attribution would be nice."
> 
> Sorry about all the license confusion. I really don't care about
> licenses for tiny amounts of code like this, so I often forget to
> mention that fact.
> 
> On Mar 25, 7:47?pm, Harry Tormey <[email protected]> wrote:
> > Ah ok fair enough. I thought creative commons was more of a documentation 
> > licence?
> >
> > http://wiki.creativecommons.org/FAQ
> >
> > "Can I use a Creative Commons license for software?
> >
> > We do not recommend it. Creative Commons licenses should not be used
> > for software. We strongly encourage you to use one of the very good
> > software licenses which are already available. We recommend
> > considering licenses made available by the Free Software Foundation or
> > listed at the Open Source Initiative. Unlike our licenses, which do
> > not make mention of source or object code, these existing licenses
> > were designed specifically for use with software."
> >
> >
> >
> > On Wed, Mar 25, 2009 at 03:36:38PM -0700, Steve wrote:
> >
> > > Oh, I'm sorry, it was stupid of me to forget to include that. This
> > > library and the other one I posted are Creative Commons Attribution
> > > 3.0.
> >
> > > On Mar 25, 5:51?pm, Harry Tormey <[email protected]> wrote:
> > > > Stupid question but what licence is this under (i.e is it public 
> > > > domain)?
> > > > Looks handy btw.
> >
> > > > On Wed, Mar 25, 2009 at 02:34:28PM -0700, Steve wrote:
> >
> > > > > It looks like my ResourceVault post went totally unnoticed, even
> > > > > though it's awesome. Let's try this again with another bit of code
> > > > > that I have recently cleaned up.
> >
> > > > > I wrote a library that can be used to make game title screens and the
> > > > > like. There are text and image buttons, key handlers, and various
> > > > > other things I found useful when writing my uDG entry 'gw0rp.' There
> > > > > is plenty of room for improvement and expansion, but the current
> > > > > version is good enough for most games' needs.
> >
> > > > > Read the docs and download at the Github 
> > > > > page:http://github.com/irskep/pyglui
> >
> > > > > I wrote a simple flash card app that demonstrates its basic usage. I
> > > > > will be uploading and linking it shortly.
> >
> > > > --
> > > > Harry Tormey
> > > > P2P Researchhttp://p2presearch.com
> > > > PyGameSFhttp://pygamesf.org
> >
> > --
> > Harry Tormey
> > P2P Researchhttp://p2presearch.com
> > 

-- 
Harry Tormey
P2P Research
http://p2presearch.com

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