Awesome thanks! On Wed, Mar 25, 2009 at 05:17:08PM -0700, Steve wrote: > > Do what you want with it. I don't really care. It's not very > complicated code. It's easy to duplicate but handy to have lying > around. > > I added these lines to most of the files: > "This code is in the public domain. Do whatever you want with it. > Attribution would be nice." > > Sorry about all the license confusion. I really don't care about > licenses for tiny amounts of code like this, so I often forget to > mention that fact. > > On Mar 25, 7:47?pm, Harry Tormey <[email protected]> wrote: > > Ah ok fair enough. I thought creative commons was more of a documentation > > licence? > > > > http://wiki.creativecommons.org/FAQ > > > > "Can I use a Creative Commons license for software? > > > > We do not recommend it. Creative Commons licenses should not be used > > for software. We strongly encourage you to use one of the very good > > software licenses which are already available. We recommend > > considering licenses made available by the Free Software Foundation or > > listed at the Open Source Initiative. Unlike our licenses, which do > > not make mention of source or object code, these existing licenses > > were designed specifically for use with software." > > > > > > > > On Wed, Mar 25, 2009 at 03:36:38PM -0700, Steve wrote: > > > > > Oh, I'm sorry, it was stupid of me to forget to include that. This > > > library and the other one I posted are Creative Commons Attribution > > > 3.0. > > > > > On Mar 25, 5:51?pm, Harry Tormey <[email protected]> wrote: > > > > Stupid question but what licence is this under (i.e is it public > > > > domain)? > > > > Looks handy btw. > > > > > > On Wed, Mar 25, 2009 at 02:34:28PM -0700, Steve wrote: > > > > > > > It looks like my ResourceVault post went totally unnoticed, even > > > > > though it's awesome. Let's try this again with another bit of code > > > > > that I have recently cleaned up. > > > > > > > I wrote a library that can be used to make game title screens and the > > > > > like. There are text and image buttons, key handlers, and various > > > > > other things I found useful when writing my uDG entry 'gw0rp.' There > > > > > is plenty of room for improvement and expansion, but the current > > > > > version is good enough for most games' needs. > > > > > > > Read the docs and download at the Github > > > > > page:http://github.com/irskep/pyglui > > > > > > > I wrote a simple flash card app that demonstrates its basic usage. I > > > > > will be uploading and linking it shortly. > > > > > > -- > > > > Harry Tormey > > > > P2P Researchhttp://p2presearch.com > > > > PyGameSFhttp://pygamesf.org > > > > -- > > Harry Tormey > > P2P Researchhttp://p2presearch.com > >
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