Tearing usually occurs when the screen is updating while the program is writing to the frame buffer. Using batches should keep this to a minimum because OpenGL tries it's best to stay in sync with the screen frequency. If you're already using batches, then I'm quite unsure how to solve the issue without more information about your program.
On 11 Apr, 01:04, "Fred ." <eldman...@gmail.com> wrote: > How do I prevent tearing? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---