The first line of defence is to enable vsync. Beyond that, we would need
more information about how you are rendering.

On Sun, Apr 12, 2009 at 2:04 PM, Braindamage <braindam...@lowtown.se> wrote:

>
> Tearing usually occurs when the screen is updating while the program
> is writing to the frame buffer. Using batches should keep this to a
> minimum because OpenGL tries it's best to stay in sync with the screen
> frequency.
> If you're already using batches, then I'm quite unsure how to solve
> the issue without more information about your program.
>
> On 11 Apr, 01:04, "Fred ." <eldman...@gmail.com> wrote:
> > How do I prevent tearing?
> >
>


-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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