The first line of defence is to enable vsync. Beyond that, we would need more information about how you are rendering.
On Sun, Apr 12, 2009 at 2:04 PM, Braindamage <braindam...@lowtown.se> wrote: > > Tearing usually occurs when the screen is updating while the program > is writing to the frame buffer. Using batches should keep this to a > minimum because OpenGL tries it's best to stay in sync with the screen > frequency. > If you're already using batches, then I'm quite unsure how to solve > the issue without more information about your program. > > On 11 Apr, 01:04, "Fred ." <eldman...@gmail.com> wrote: > > How do I prevent tearing? > > > -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---