On Wed, Apr 22, 2009 at 1:14 AM, Nicolas Rougier
<[email protected]> wrote:
>
>
> I tested the same shader using SDL and glew and I do not get the odd
> lines effect. I guess pyglet is doing something different at some
> point but I'm rather clueless right now.

Given that you're creating the texture yourself and using standard
window properties, there's nothing that pyglet could get in your way
with.  I noticed that your SDL code uses a different test image at a
different size than your pyglet code.

Alex.

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