On Wed, Apr 22, 2009 at 1:14 AM, Nicolas Rougier <[email protected]> wrote: > > > I tested the same shader using SDL and glew and I do not get the odd > lines effect. I guess pyglet is doing something different at some > point but I'm rather clueless right now.
Given that you're creating the texture yourself and using standard window properties, there's nothing that pyglet could get in your way with. I noticed that your SDL code uses a different test image at a different size than your pyglet code. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
