After some more test (using glut and c++), it seems pyglet is not the
cause of the problem. I think my code is wrong for some reason and I
posted to comp.graphics.api.opengl to get some feedback. Sprru for the
false alarm.
Nicolas
On 21 avr, 22:56, Alex Holkner <[email protected]> wrote:
> On Wed, Apr 22, 2009 at 1:14 AM, Nicolas Rougier
>
> <[email protected]> wrote:
>
> > I tested the same shader using SDL and glew and I do not get the odd
> > lines effect. I guess pyglet is doing something different at some
> > point but I'm rather clueless right now.
>
> Given that you're creating the texture yourself and using standard
> window properties, there's nothing that pyglet could get in your way
> with. I noticed that your SDL code uses a different test image at a
> different size than your pyglet code.
>
> Alex.
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