I had an issue with sprites that is possibly related. I was making a
game which did a lot of 3d stuff and then drew a HUD in front of it,
part of which was a largeish sprite. It ran rather slowly, and a
profiler seemed to show that the problem was the sprite. I replaced
the sprite with a blitted image and it ran much faster. I think that I
was drawing some opengl primitives in the same batch with the sprite
(in ordered groups for the foreground and background of the hud, which
worked okay). I posted about it here:
http://groups.google.com/group/pyglet-users/browse_thread/thread/ba70ddae8a56c349
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