On Mon, May 11, 2009 at 11:54 AM, Lynx <[email protected]> wrote:

>
> What I'm looking for here is a way to convert black-and-white images
> with alpha (pixels are black, white, or 0-alpha) so that the white
> pixels are 'foreground color' and black pixels are 'background
> color'.  I'm drawing the black-and-white images as texture-mapped
> quads.
>
> What's the recommended way to do this?  I'd prefer not to have to
> rewrite the image data.
>

The simplest way is to use a shader: bind your black-and-white texture to
one texture unit, a 1-dimensional palette texture to another unit, and then
use your shader to lookup a color inn the palette texture based on the
greyscale value from the first texture.
-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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