On May 11, 9:13 am, Tristam MacDonald <[email protected]> wrote:
> The simplest way is to use a shader: bind your black-and-white texture to
> one texture unit, a 1-dimensional palette texture to another unit, and then
> use your shader to lookup a color inn the palette texture based on the
> greyscale value from the first texture.

Got this working, thank you!  I used your GLSL shader class.


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