If you want a python like syntax to program 3D games for the browser, Unity3D supports Mono BOO language that has a python like syntax.
regards, On May 15, 8:26 am, Tristam MacDonald <[email protected]> wrote: > On Thu, May 14, 2009 at 6:28 PM, Alex Holkner <[email protected]>wrote: > > > > > Definitely infeasible. Besides the sandbox security issue you > > mentioned, python doesn't support multiple interpreters within the > > same process. > > While the core CPython is not suitable for sandboxing, etc. there are a few > varianst which might work, such as TinyPy (http://www.tinypy.org/), which is > small, sandboxable, and threadable. > > There's no way currently to run pyglet in jython, because there's no > > > ctypes. Even if it were added, browser sandboxing would prevent it > > from doing the things pyglet needs (access to the os). > > Pyglet itself would certainly be unsuitable, and ctypes isn't feasible. The > best idea would probably be to build a browser plugin in C/C++, which > provides an OpenGL context and embeds a TinyPy/similar interpreter. > > The best approach I can think of is to use a tool such as pyjamas to > > > convert python code to javascript/actionscript, and provide a pyglet- > > like api for either flash or HTML canvas. > > That doesn't really support 3D though - I envision something more like the > Unity (http://unity3d.com/) web plugin, but with a Python interpreter rather > than Unity's Mono interpreter. > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
