If you want a python like syntax to program 3D games for the browser,
Unity3D supports Mono BOO language that has a python like syntax.

regards,

On May 15, 8:26 am, Tristam MacDonald <[email protected]> wrote:
> On Thu, May 14, 2009 at 6:28 PM, Alex Holkner <[email protected]>wrote:
>
>
>
> > Definitely infeasible. Besides the sandbox security issue you
> > mentioned, python doesn't support multiple interpreters within the
> > same process.
>
> While the core CPython is not suitable for sandboxing, etc. there are a few
> varianst which might work, such as TinyPy (http://www.tinypy.org/), which is
> small, sandboxable, and threadable.
>
> There's no way currently to run pyglet in jython, because there's no
>
> > ctypes. Even if it were added, browser sandboxing would prevent it
> > from doing the things pyglet needs (access to the os).
>
> Pyglet itself would certainly be unsuitable, and ctypes isn't feasible. The
> best idea would probably be to build a browser plugin in C/C++, which
> provides an OpenGL context and embeds a TinyPy/similar interpreter.
>
> The best approach I can think of is to use a tool such as pyjamas to
>
> > convert python code to javascript/actionscript, and provide a pyglet-
> > like api for either flash or HTML canvas.
>
> That doesn't really support 3D though - I envision something more like the
> Unity (http://unity3d.com/) web plugin, but with a Python interpreter rather
> than Unity's Mono interpreter.
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/
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