On Sat, Jun 6, 2009 at 9:34 PM, Harry Tormey <[email protected]> wrote:
> > On Fri, Jun 05, 2009 at 07:43:12PM -0400, Tristam MacDonald wrote: > > On Fri, Jun 5, 2009 at 7:15 PM, Harry Tormey <[email protected]> > wrote: > > > Hi All, > > > I am trying to create a magnify effect with fonts in pyglet. > > > I want to move me mouse over a letter and have it scale up. > > > > > > > > > font = pyglet.font.load('Times New Roman', 16) > > > letters = font.get_glyphs("alice") > > > > > > I want to apply a scaling effect to a given letter, glscale > > > causes artifacts in the letter texture which is not good. > > > > > > #glscale letter while iterating through and drawing > > > #letter[0].draw() > > > > > > One way I could do this would be to create multiple copies of > > > the word I want to apply the effect to at different scales. I am > > > lookin for a nicer solution than this. Any suggestions? > > > > > > > Bitmap fonts just don't scale nicely, so you either need to load the > fonts > > at multiple resolutions, or implement a new font renderer based on > something > > like Valves' distance-field rendering (an example of the rendering > technique > > exists in pyglet/experimental). > > > > What is the name of that specific example? Thanks Tristam. renderfield.py in the experimental/dist_field/ directory. I think you have to change the function 'mix' in the glsl code to 'lerp', if you want it to run on a non-NVidia (i.e. standards compliant) graphics card. Also don't forget to set the antialias option to True. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
