Now I'm using cocos2d and am new and having trouble with OpenGL, OpenGL transform, etc.
cocos2d uses glPerspective instead of gluOrtho, which allow correct rendering of 3d object, but I found it is quite confusing for 2d rendering, After I zoom out by transforming projection with gluLookAt, pyglet gives different reading as expected, as pyglet took coordinate from default projection. the problem is, how do I get the correct mouse coords after the transform?, I look at pybox2d's testbed examples, etc but they use gluOrtho for projection --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
