Hi, I'm just starting out with pyglet so please bear with me. Can
anyone help with some questions?

Outlining quads?
Is there a way to turn something like wireframe mode? (I have a
partially transparent sprite moving on-screen and I would like to see
(to aid in developing) a box outline (representing the quad which my
texture is mapped to) in addition to the texture of my sprite.)

Stuttering during movement..
When moving a sprite across the screen I noticed that it's pretty
smooth and occasionally stutters. Is this something specific to
pyglet? The same code using rabbyt is smooth as the sprite travels the
entire length of the screen.

Controllers?
I didn't see anything related to controller support? Keyboard is ok
but I'd like to actually use a controller during development. Do I
need to do anything special with the pyglet installation to enable
this?

Sprite and texture limits?
Lastly is there a limit of sprites that pyglet supports? How about the
size of sprites? How about texture sizes? A friend of mine who works
in design told me that I should limit my textures to 512x512 pixels.
I'd like to writing something for HD displays and it's possible that I
might have sprites larger than that. Any insight on lots of sprites
and lots of textures with pyglet? Most of the examples and games I've
seen have been smaller resolutions. Do you think pyglet can handle a
high definition game (say, 720p)?

Thank you!

Crystal

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