Re outlining quads: OpenGL supports wireframe mode for polygons:
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) I don't know whether this works with sprites. You can readily find examples of how to use this with polygons; one of them is in my pyweek entry "Outlawn" (http://www.pyweek.org/e/Outlawn/). Re Stuttering during movement: This sounds like pyglet issue 314, http://code.google.com/p/pyglet/issues/detail?id=314 (though I have no personal knowledge of it). The conclusion was to continue to use rabbyt. - Bruce Smith On Fri, Jun 19, 2009 at 12:15 AM, Crystal <[email protected]>wrote: > > Hi, I'm just starting out with pyglet so please bear with me. Can > anyone help with some questions? > > Outlining quads? > Is there a way to turn something like wireframe mode? (I have a > partially transparent sprite moving on-screen and I would like to see > (to aid in developing) a box outline (representing the quad which my > texture is mapped to) in addition to the texture of my sprite.) > > Stuttering during movement.. > When moving a sprite across the screen I noticed that it's pretty > smooth and occasionally stutters. Is this something specific to > pyglet? The same code using rabbyt is smooth as the sprite travels the > entire length of the screen. > .... > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
