Well with my example above i'm not sure if Vsync is enabled, I know if
you create a window then vsync will be by default.

With Tristam suggestion of updating as fast as possible i.e. with
schedule not schedule_interval and letting vsync control the FPS then
I do get more often than not 16ms.
However I do get an alarming amount of stray 30ms timings, now while
as I said I appreciate you may get some variance, the amount of times
you get 30ms crop up is quite alarming atleast several per second.

So i'm still at a loss as to what to do, it's quite a limiting problem
because it is preventing me from having smooth animation, which is
kind of important in a game (or in most multimedia apps)

On Jun 27, 1:09 am, Greg Ewing <[email protected]> wrote:
> Gachuk wrote:
> > Thanks for the reply, yes I understand that it won't be exactly 16ms,
> > but it does seem odd that I don't get it at all and get 30ms
> > consistantly
>
> Maybe Pyglet is doing something in its main loop that
> results in syncing with the monitor's vertical retrace?
>
> --
> Greg
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