Gachuk wrote:
> Well with my example above i'm not sure if Vsync is enabled, I know if
> you create a window then vsync will be by default.
>
> With Tristam suggestion of updating as fast as possible i.e. with
> schedule not schedule_interval and letting vsync control the FPS then
> I do get more often than not 16ms.
> However I do get an alarming amount of stray 30ms timings, now while
> as I said I appreciate you may get some variance, the amount of times
> you get 30ms crop up is quite alarming atleast several per second.
>
> So i'm still at a loss as to what to do, it's quite a limiting problem
> because it is preventing me from having smooth animation, which is
> kind of important in a game (or in most multimedia apps)
Why don't you just advance your animation between frames by the amount 
of time that has passed since the last refresh?  that's what people 
normally do, is it not?

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to