On Thu, Jul 23, 2009 at 4:56 PM, sevenseeker <[email protected]> wrote:

>
> I am creating a single square and when I apply a texture to it, the
> image is squashed against the bottom right.
>
> Can someone please help me with this and save me from having to start
> over with learning another toolkit?
>
> Original Image:  http://imagebin.ca/view/Us6eHwt.html
> Rendered Window:  http://imagebin.ca/view/nT7GdFv.html
> Code:  http://paste.pocoo.org/show/130411/
>
> Thanks for any assistance :)
> Jason


OpenGL textures (at
least as implemented by pyglet) are always square. However, the loader
should automatically make the texture square, and then return a
TextureRegion instead of a Texture. The TextureRegion can be queried for the
correct texture coordinate, rather than using the default coordinates of 0
and 1.

See the API docs for details of the correct function. Alternately,
image.blit() should manage this itself.
-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to