doh, I made the monumental goof of not saving my file in the window I was in and then running again. The change I made was like you said, using width and height instead of 1 and 0s
lol Thanks a bunch, it works great now. Back to hack'n Jason On Jul 24, 9:26 am, sevenseeker <[email protected]> wrote: > I forgot one detail, when I try rectangle with our without > force_rectangle I get a single color texture (but that is the correct > dimensions) > > On Jul 23, 6:20 pm, Tristam MacDonald <[email protected]> wrote: > > > > > On Thu, Jul 23, 2009 at 4:56 PM, sevenseeker <[email protected]> wrote: > > > > I am creating a single square and when I apply a texture to it, the > > > image is squashed against the bottom right. > > > > Can someone please help me with this and save me from having to start > > > over with learning another toolkit? > > > > Original Image: http://imagebin.ca/view/Us6eHwt.html > > > Rendered Window: http://imagebin.ca/view/nT7GdFv.html > > > Code: http://paste.pocoo.org/show/130411/ > > > > Thanks for any assistance :) > > > Jason > > > OpenGL textures (at > > least as implemented by pyglet) are always square. However, the loader > > should automatically make the texture square, and then return a > > TextureRegion instead of a Texture. The TextureRegion can be queried for the > > correct texture coordinate, rather than using the default coordinates of 0 > > and 1. > > > See the API docs for details of the correct function. Alternately, > > image.blit() should manage this itself. > > -- > > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
